We've had call for this in the past, and a commenter on our Facebook page reminded me of the project I had already started to get this version of the rules prepped. So, I finished it up, exported, and now it is ready for download: the "clean" version of the rules.
Basically, it is a version of the rules without all the additional character commentary, or additional design flavor. However, it isn't totally removed... there are some elements in the rules that never had an 'unaltered' state (the chapter cover for 'Appendices' to name one) so they will continue to appear as they do in the original book. But, for all intents and purposes, this is what the original rulebook from the original timeline would have look like when it originally was released.
You can download the "clean" rulebook from the Downloads page, or right here.
Have fun, and play games,
Have fun, and play games,
Conception, at College of Dupage, 9/27 - 9/29
FlatCon, in Bloomington, IL, 10/25 - 10/27
PentaCon, in Fort Wayne, IN, 11/8 - 11/10
Winter War, in Champaign, IL, 1/24/2014 - 1/26/2014
On the walk to the car, after all of the demoing and game playing and stress and fun was over, I was reminded why I go to Gencon in the first place. And why the experience shouldn't be stressful, no matter what happens. I was reminded because a friend turned my own words right back at me.
This year, in the lead-up to Gencon, I sent out a message to the relatively large group of friends I have who were making their first trip to Gencon. In it, I laid out the general plan of the Convention Center, the highlights of the Con, and a few tips about food and other ancillary items. But the key thing I stressed was the sheer size of Gencon, and there was no way one was going to see and do everything they wanted. The best way to enjoy Gencon is just to accept what happens, and appreciate the fact you are playing games for four days as your vacation.
So when those words came back at me, it clarified greatly what this weekend means to me. Gencon isn't about getting my product out there for people to see, or working my fingers to the bone, or running games until I go cross-eyed.
It's about friends. It's about fun. It's about enjoying life in the way I love the most. And that is by playing games.
Does that mean I'm not going to do everything I can to get exposure for Jumpers, and run a ton of games at any Con I can? No, of course not. But, it won't be the focus of my weekend anymore. It can't be, or else I'm afraid I would get burned out on the thing I love, and that would be the worst ending to this story.
The ride home with Brian was illuminating. We had a long discussion about Jumpers and it's future. I see big things on the horizon, but I always do. Blessing and a curse, I suppose. But, keep your ears and eyes open - who knows what could be coming down the pipeline? Whatever it ends up being, I hope you'll understand that it is made with nothing but love for my players, love for Jumpers, and love for gaming. I look forward to playing with you all.
Have fun, and play games,
Sunday was a strange mix of relief, sadness, exhaustion and joy. I was relieved the Jumpers sessions had gone so well, but exhausted from them. I was sad Gencon was almost over, but filled with joy because Sunday is the day I get to do convention-y things, like roam the Dealer Hall and play demos. I met Alix (who was also a bit exhausted) for coffee bright and early, and then I headed to the Auction room to check out and say my goodbyes.
This is always one of the more difficult parts of Gencon - saying goodbye to the folks you only see once a year. And that includes almost everyone in the Auction staff. Hell, even the folks who don't live that far away I only see once a year. But, saying these goodbyes as necessary for me on Sunday, because it separates me from the 'work' part of the Con. Once I leave the Auction, checked out and having spent my farewells, I am free and clear to game.
For as long as I can remember, Saturday and Sunday morning have always been my time during Gencon to spend time in the Dealer Hall, looking at booths and demoing games. Even when I was spending 30-40 hours working at the Auction, I always made sure I kept one of these mornings open to do a casual walk of the Hall. This year was no different, but there was never a Gencon in which I needed this time more. I was worn and ragged, and still upset about the night before. So the entirety of the morning was spent having a casual cup of coffee and roaming up and down the aisles with a friend.
It helped reset me, at least as much as was possible. I still had the Mega Jump later that night, as well as the TOVA Auction the coming afternoon, so my anxiety did not simply disappear. But, there is something about the Dealer Hall; something soothing about walking around with friends, trying new things and just chatting about games that makes all the other stresses fade into the background.
A migraine is not a bad headache. The worst headache you've ever had isn't in the same ballpark as a migraine. A headache is an inconvenience - it creates incredible discomfort, makes one irritable, and can cause one to be easily distracted. For the time it exists, a headache can make one's life a huge pain in the butt.
A migraine is debilitating. At least mine are. And when I woke up Friday morning with a migraine, I could do nothing except hope that it went away. The pain is horrendous - it feels like a spiked rod is embedded in my brain and is slowly twisting, pulling at the inside of my skull - and always puts me on the verge of vomiting. My normal remedies had already failed, which now paired the pain with panic. If this continued longer, I would have to start cancelling sessions, or miss Gencon altogether. That panic lead to stress, and that stress lead to more pain.
On more than one occasion, I have received email from the 'mit.edu' domain asking me why the Expected Values in the Dice Chart for Jumpers are not accurate. From the beginning, I thought I had a good answer to this question, but I've finally decided my answer doesn't make sense anymore. So, I've updated the Dice Chart to reflect the true Expected Values of the LVL dice. I had a good reason for doing it this way, but the way in which the Dice Chart was used during a session has always been different than I had initially expected.